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How To Change Saradomin Godsword To Passive

For other variants of this particular, see non-passive.

Item JSON: {"edible":"no","members":"yes","stackable":"no","stacksinbank":"yes","death":"reclaimable","name":"Saradomin godsword (passive)","bankable":"yes","gemw":false,"equipable":"yes","disassembly":"yes","release_date":"28 July 2014","id":"31757","release_update_post":"Patch Notes (28 July 2014)","lendable":"no","destroy":"Drop","highalch":500000,"weight":10,"tradeable":"no","examine":"A gracious, heavy sword.","noteable":"no"}

Saradomin godsword detail.png

The Saradomin godsword (passive) is created by using a Saradomin godsword on the Saradomin chantry in Commander Zilyana's room. This procedure can be repeated to turn the sword back to normal. The passive event replaces the special assault and also renders the sword untradeable.

It has a passive effect that tin be toggled on by using it on the altar within the boss room of Saradomin's Encampment (the room in which Commander Zilyana is located), still, entering Saradomin'southward Encampment requires lxx Agility. The effect has a 25% chance of activating upon a successful hit, healing 3% of your maximum life points and recovering 3% of your maximum prayer points with each successful hitting.

The special attack is more useful for emergency heal situations and tin can heal a lot of life points instantly, especially if used under impairment boosting abilities such equally Berserk. The passive effect heals more consistently and has a comparable life points restore but substantially better prayer points restore. The passive effect tin can activate on both motorcar-attacks and abilities. However, for players with admission to superior weaponry (such as drygore weaponry) who do not wish to utilize a level 75 weapon (which is required in club to do good from the passive effect), the special attack is preferable.

Combat stats [edit | edit source]

Disassembly [edit | edit source]

Update history [edit | edit source]

This information has been compiled as part of the update history project. Some updates may not exist included - see here for how to help out!

  • patch 22 February 2016 (Update):
    • Players can now create augmented passive godswords to match the not-passive ones. This can be achieved by either using an augmentor on a passive godsword, or employ an existing augmented godsword on the relevant altar to swap between passive and non-passive variants.
  • patch half dozen July 2015 (Update):
    • The 'dismantle' pick on passive Godswords now works as intended.
  • patch 22 September 2014 (Update):
    • Some errors in computing damage values have been stock-still with ii-handed weapons.
  • update 28 July 2014 (Update):
    • Added to game.

How To Change Saradomin Godsword To Passive,

Source: https://runescape.wiki/w/Saradomin_godsword_%28passive%29

Posted by: grenierundon1941.blogspot.com

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